action game designed to teach children

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bitheerani319
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action game designed to teach children

Post by bitheerani319 »

Take “Nosh Kosh” from 1983, for example. Essentially a Jewish take on Pac-Man, this is an about kashrut, Jewish dietary law. It was one of three games modeled on existing arcade classics made by Kirschen together with Gesher Educational Affiliates in Israel.

In “Nosh Kosh,” the player moves a kippah-wearing character named Chunky around the screen, trying to eat all the food items while color correction three non-kosher bad guys: Peter Pig, Larry Lobster, and Freddy Frogslegs. There are three kinds of food—ice cream, meat, and carrots—but the player must wait a bit between eating the meat and ice cream, otherwise Chunky will yell “Oy!” and lose a life.


Nosh Kosh screenshot.
Or consider Kirschen and Gesher’s more ambitious “The Georgia Variations,” a choice-based narrative game about Jewish history, identity, and migration, introduced the same year as “Nosh Kosh.”

In this game, the player takes on the role of Boris Goldberg, a Jewish boy in Eastern Europe in the nineteenth century who must make decisions about school, work, marriage, and even what to do in the face of persecution and pogroms. The player’s decisions affect the storyline, but in the end, all the threads eventually lead to the same ending: Goldberg immigrates to Atlanta, Georgia.

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Niche educational games like these were far less popular than mainstream action and adventure games. The hobbyists and amateur archivists who preserved software of that time often skipped this genre entirely. And today, these sorts of games may not hold much interest for the general public.
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